I do have some pioneer stuff coming down the pipeline. The Mage January 11, Uncategorized 0 Comments Are you having a hard time dealing 20 damage to your opponent in order to win?
The basic shell of Infect should look something like the following: Glistener Elf x4 Blighted Agent x4 Mana Dorks x Birds of Paradise and Noble Hierarch are ideal Spellskite x Pump spells x of each, but only 1 or 2 of Become Immense are ideal and any substitutes must be instant speed. Dismember x Inkmoth Nexus x4 The mana dorks and the pump spells can be flexible in most cases.
Any questions? What deck do you want to see next? Let me know in the comments below. Leave a Reply Cancel reply. Close Menu. When facing Infect, many players will be fast and loose with their life total, fetching and Shocking all over the place. Infect has flown under the radar for quite some time in Modern. Skip to content.
What Infect Does Infect is all about explosive, non-interactive Magic. Buy This List. Tags: Infect , Level One Modern. About The Author. Riley Knight Riley Knight started playing Magic in Wizards of the Coast.
Keyword Abilities. Keyword Actions. Backbone Conjure Perpetually Seek Unstoppable. Ante Divvy Rhystic. Bury Landhome Substance. While weak, these guys can still be a nuisance, especially in swarms. And if that creature dies during the turn, its owner gets a poison counter. To ensure they get the counter, either use Wound on a one-toughness weakling to kill it, or cast it during combat after blockers have been declared, where you can be confident who will die during the round.
For two black mana, this aura gives any creature infect. Plus, when Oil enters the graveyard from the field, you return it to your hand, ensuring you'll get numerous uses from it. That said, you don't get to return Phyresis to your hand when it's sent to the graveyard, but it's still a worthy alternative, especially since it only needs one black mana. Yet another black aura, Initiation doesn't technically provide infect, instead giving a creature poisonous three.
This means that whenever the creature deals combat damage to a player, they gets three poison counters in addition to the regular damage. I like how this works towards both regular and poison-based losses, and it blends well with low-cost unblockable cards. It's as simple as that; three boosts in one that combo well, making it almost impossible for foes to avoid poison counters that round.
This aura has two nasty effects. First, it seizes control of a creature, letting you steal an enemy unit and use it as your own. Then, it grants them infect, making them even deadlier under your command.
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