Fizz why max e first




















Both Akali and Fizz have potential to get their damage off before the other. Look to be the one to catch Akali off guard. High value E 's to dodge her abilities can make the difference at level 3. Let Akali shove the first 2 waves early. Akali strives against Fizz when the wave is centralized as it allows her to look for free poke on Fizz.

Position yourself outside of her Q range and try to bait her to Q the wave. This will encourage the wave to shove into your tower early. If done correctly, you will hit level 3 before her and will enable take a good trade near your tower. You must hit all of your abilities on Akali if you want to consistently kill her. Ideally, land your E as your shark comes up so she cannot avoid it with her E.

Be careful playing side lanes versus Akali as she will be able to easily catch you off and kill you. Look to shove the wave and roam the map looking for plays. In the early lane versus almost all matchups you want to collect the first 3 minions with your E and then play passive. Do not walk up for unnecessary CS at the cost of your HP. You will need both HP and mana at level 3 to look for trades. Can look to push the wave versus these champions and contest CS once you have a minion wave stacking.

Level 3 is where Fizz can start looking for trades and punish bad spacing. Depending on the matchup, I sometimes like to wait for them to use an ability i. Vladimir Q on minions and then look to go in for the trade.

Due to conceding the wave early, your wave should be near your tower the moment you hit level 3. Furthermore, your wave will be pushing in the enemies direction. Once you understand your damage a simple trade at level 3 near your tower can lead into a tower dive at level 4. If they play extremely safe look to get vision, roam, or reset. At this stage we have to be aware of potions. Since we start Corrupting Potion , it is very important to gauge how much resources the enemy mid laner has on the first and second resets.

This will determine how often you will be able to trade and look for kills during these levels. Level 6 and onwards is where you can truly start your snowball. Both Assassins and immobile mages will have to respect your all in when the wave is centralized or near your tower. Gauge your damage and look to throw your R and kill your mid laner. If they respect your shark and play safe, look to get priority in mid and impact the map with roams or dive. By this point you will need to identify your team's win conditions and think about where you want to roam.

Identify who will carry the game if given resources. If your bot lane is ahead and shoving the enemy bot lane under tower, look to shove mid and rotate for a dive. If you know where a squishy jungler will be pathing, look to invade and kill them with R.

Make it hard for the enemies to play the game. Note that sometimes you may have to roam to side lanes to relieve pressure and prevent your team from falling too far behind. Lastly, playing with your jungler post 6 is extremely important. This is due to the fact that if you play correctly, you will always get your damage off first.

If you see your jungler looking for a gank or invade, look to play with them to secure the play if you have priority. Below are some examples that demonstrates playing with your jungler and roaming the map. The first concept for freezing the wave if you do not have immediate kill pressure is to deny enemy XP and gold. A trick you can use to deny them and obtain a lead is to create a freeze. A freeze is created when the enemy minions outnumber your own minions.

One way to create a freeze is by walking through the enemy minions and stalling them. This will make the minions unable to crash under your tower, and will deny the enemy XP and gold if they commit to the reset. The second concept is creating kill pressure. Once you have a lead in lane, a freeze will lead to opportunities to get kills. If the enemy laner walks up too far to CS minions on your freeze, look to all in and kill them.

She pushes the wave. However, I decide to pull the wave and freeze. She ends up resetting, but when she comes back, I have an XP advantage and hit level 6 first. This leads to a kill. If I had let the wave crash and reset with her, she wouldn't lose anything.

I would have let her get a free reset for no reason, and the wave would be in a spot where she would be safe upon returning to lane. You can set up a number of freezes in many ways. The key is to understand the concepts and apply them where you benefit the most.

Often the question that follows will be: " Which side do I go to? Top or Bot? If this is the case, fix the side wave by pushing it out and then rotate to the opposite lane. You do not want to let your team fight an objective without you.

Since your top laner will have TP, they will deal with the lane that is furthest from the objective and then look to group utilizing TP. Note : Oftentimes you will be in the botside for the dragon. If the dragon will be down for a while and Rift Herald is up, then you would go top side.

In most games, mid game starts or laning phase ends after either bot tower falls. This will signal you to be the one to rotate to that lane as dragon will almost always be the next contestable objective. In some games neither bot tower will fall, but you will still rotate. Generally this will be if enemies are strong enough and have enough items to ignore the tower approx.

He is good in a 1v1 setting, has high mobility and burst, is hard to gank, and punishes mistakes. This makes him fit to be farming in side waves. If a threat walks up, he will be able to get away with his mobility. Conversely, if a squishy mistakenly tries to contest Fizz in the side lane , it will be a way to collect free gold i.

In other words, you can push your lead playing side waves. Furthermore, doing this is a preventative measure from your team giving the enemies free gold. If you do decide to stay mid and farm, someone will have to deal with the side wave. Oftentimes this will be your ADC. Since your ADC is usually immobile, weak to ganks, and underleveled relative to the solo laner, the enemies who do the correct macro will likely collect free gold from said adc for no reason other than bad macro.

Do not make the mistake of staying in the side lane for too long. Fizz is not someone who is meant to stay in the side lane for extended periods of time. The idea behind pushing out side waves is to get pressure so enemies have to deal with them. If the contesting laner is weak, look for the solokill if given the opportunity. If you decide that you cannot reasonably kill your laning opponent, look to roam the map.

Because the enemy has to rotate in order to deal with the wave, rotating at key moments allows you to look for picks with numbers advantage. Your job when you get the roam off is to force a play. Fix the wave, Roam the map, and Force a play. Fix, roam, force. Let's look at two examples below. Use these questions or similar to help aid potential fights. To workaround late game team fighting you can either look for a pick before the fight starts OR get in position for a pick.

Look for moments where players are split, disoriented, or you have a good flank and use this opportunity to catch someone out. Let your team start the fight with numbers advantage and set them up for success. That is your true goal in every game as Fizz. Again, let's look at these two examples below. With that being said, 5v5 team fights do happen and are sometimes unavoidable.

The first step is to identify your role. In most games, your role will be to eliminate their squishy damage dealing threats. Look for an opening or flank where the enemy mispositions and your team is in position to follow up.

Some games your role will be to peel for your damage dealers. If you have a strong ADC and support, consider looking to help peel and play front to back with them. In this clip Evelynn flashes, but unfortunately did not expect me to reactivate my E. She tries to react by flashing out, but unfortunately it is too late. In this clip Sylas was predicting me to release my E early.

This is the ex rank 1 player and in previous games, I had killed him with fast E. He thought I was going to do it again, but because I had flash in this instance he dies as long as my reaction time is fast enough. As seen in the combo section, interaction when building Hextech Rocketbelt. You can extend your E range and catch out enemies who overstep, and misspace. In this case I knew more than he did.

As a melee assassin, the amount of damage you can avoid by spacing yourself from the enemy abilities correctly, or being unpredictable with your movement is a large factor in playing out a matchup correctly.

What caused this? The Zed can read your intent every time and poke you down accordingly. The same applies to a champion like Syndra as well. You must keep this in mind when playing Fizz. No matter how well I can tell you to play the matchup, or how many guides you read, many circumstances come down to movement and spacing.

Below are two clips to help further understanding. Note that if I had poor movement, I would have likely died when Syndra ulted me. This concept applies to the early laning as well.

If you can learn to be unpredictable with your movement, you can avoid unnecessary damage. This will enable you to have enough resources to look for trades or all-ins to punish the enemy. Viktor mistakenly walks forward trying to get some damage off after I disengage. However, I notice he walks too far forward and I punish his poor spacing.

Looking for picks when you and your team are ahead is the easiest thing in the world. Because the enemies will not have much vision, if any at all.

Both your support and Jungle will be constantly removing vision with sweeper, and be able to defend pink wards. Your team controls more of the map. Because of this, there is very little opportunity to get wards at key control points on the map. Waveclear is important for controlling your lane, and for pushing it to roam. Fizz is also quite a poor last hitter under turret, so any mid laner that can easily shove him in will cause problems.

With that said, the Cooldown is also significantly decreased with level, and as it is Fizz's primary source of safety, having that as often as possible is nice.

Asked 7 years, 4 months ago. Active 7 years, 2 months ago. Viewed 7k times. Improve this question. SSilicon SSilicon 1 1 gold badge 8 8 silver badges 21 21 bronze badges. Fizz is all about the troll poll. Add a comment. Active Oldest Votes. The primary reason is for Wave Clear. Improve this answer. Now When should you max what?

Max Q if You are playing Jungle Fizz Max E if You are Certain that you will hit with it You need wave clear You get ganked a lot You need CC As you can see there are a lot aspects that speak pro maxing E. Community Bot 1. More topics from this board Mom can we have Vladimir? Tech Support 1 Answer Main menu screen to big?

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Forgot your username or password? User Info: Adraen Adraen 8 years ago Using a reliable escape for damage is pretty silly early game when ganks happen often.



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